Playground
Archive · Graphic Design
Graphic Design 2012–2017
Five years of early-career exploration: illustration, collage, poly art, album covers, and a few things I made just because I could.
- Role
- Graphic Designer
- Timeline
- 2012–2017
- Team
- Solo
- Tools
- Illustrator, Photoshop, Procreate

This is where it started. Before product design, before UX, before design systems, I was making things because I wanted to see what I could make, no brief and no client, just curiosity and whatever software I'd just figured out how to open. Poly art, collage, typography exercises, album covers for friends. A lot of it was me figuring out what I liked, by making a lot of what I didn't.
Some of it holds up. Some of it was a phase. All of it was formative, and I'm not editing any of it out.